Inactive Video Game

Sometimes progress comes from inaction.

A great way to teach that lesson would be a video game that rewards inaction.

As long as the player isn’t doing anything, the game amplifies rewarding visuals and sounds.

If the user starts pushing buttons and/or moving the joystick, then the game introduces nasty (including lame) visuals and sounds.

I am an honest freak (or reasonably responsibly balanced "misfit", if you prefer) of an artist working and resting to best carefully contribute towards helping society. Too many people abuse reasoning (e.g. 'partial truth = whole truth' scam), while I exercise reason to explore and express whole truth without any conflict-of-interest -- all within a sometimes offbeat style of psychedelic artistry.

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